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Chinas frenzy over League of Legends championship sheds light on esports growth

When Chinas Invictus Gaming defeated European squad Fnatic in the League of Legends 2018 finals this past Saturday, Chinas social media platforms became awash in ecstasy and pride.
Its like winning an Olympic gold, a teenage dream come true, writes one thirty-something audience of the competition on his WeChat feed.
Many others share that sentiment. So far, the hashtag #IG??, which means IG the champion, has generated over one million threads on Weibo, Chinas equivalent of Twitter with over four million monthly active users. This is a critical moment for Chinas first-generation of players who grew up under parents and teachers who too easily dismissed all kinds of video games.
IGs victory marks the first time a Chinese team has won the world championship for LoL fondly called so by fans the worlds most played PC game according to research firm Newzoo. The role-playing and monster-slaying title is run by Riot Games Inc, a Los Angeles-headquartered studio that WeChat operator Tencent fully bought out in 2015.
It wasnt just gamers and the youth cheering for IG. Chinese mainstream media also rushed to congratulate. An op-ed from the communist party paper Guangming Daily called IGs victory an alternative path to the national sports dream.
China has a history of obsessing over sports, evident in its generous spending on the Summer Olympics back in 2008 and the upcoming 2022 Winter Olympics. Now esports or competitive video gaming as an officially recognized sporting event, is gaining ground among policymakers.
Esports in China has grown from a 53.2 billion yuan ($7.72 billion) industry in 2016 into one thats estimated to earmark 88.7 billion yuan ($12.87 billion) in revenue in 2018, according to research firm Gamma Data. Local officials across the country want a share of the booming market. In some cases, the governments have shelled out billions of yuan to turn their no-name towns into esports hub that would house competitions and gaming companies in hope of stimulating local economies.
Chinas frenzy over League of Legends championship sheds light on esports growth

Private companies have joined in the game, too. Tencent, Chinas largest gaming company by revenue, has invested in NYSE-listed Huya and Douyu, two of Chinas leading esports livestreaming services. IG itself is an esports organization that Wang Sicong, son of Chinas once richest man Wang Jianlin, founded in 2011 and catapulted to todays stardom.
But Chinas relationship with video games overall has always been murky. While the government is rooting for professional gaming, its tightening control over leisure ones, condemning game publishers like Tencent for poisoning juveniles with blockbuster titles.
The Chinese government treats esports and leisure games very differently, a staff in the esports division of a major global gaming studio who asks to remain anonymous told TechCrunch. I dont think IGs victory will cause big changes to the governments attitude.
Tencent, which earns two-thirds of its revenue from online gaming, lost $17.5 billion in market valuation when Chinas state newspaper slashed its popular Honor of Kings, widely regarded a mobile copycat of LoL. This year, a hiatus in game license approvals again puts pressure on Tencent stock prices and profitability.
For esports and League of Legends alone, however, IGs glory could mean a brighter future.
At least now we will see League of Legends popularity continue into a couple more years. Esports development may also benefit from the event, suggests the gaming company staff.
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