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Pokemon GO battles will soon be less tappy, more Fruit Ninja-y

At the end of last year, Pokemon GO finally got a player-versus-player battling system. While it was a very much welcomed addition, it has always seemed a bit… monotonous. It just requires so… much… tapping.
You repeatedly tap the screen to make your Pokemon attack, simultaneously building up its “Charge” move with each tap. Once it’s time to unleash the charge, you tap a button on screen to fire off the move, then tap as fast as you can to make that move more powerful. Tap! Tap! Tap! Taptaptaptaptaptap. Repeat until the battle is over. It’s a great thumb workout, but it arguably wasn’t very much fun.
In a tweet this afternoon, Niantic announced that they’re changing things up. The core mechanics of the battle system will remain the same, but charge attacks will now be less about tapping quickly, and more about accurate swiping. Once you’ve fired off your charge move, you’ll swipe your finger across a trail of icons falling across your screen. The more you collect before time runs out, the more powerful your attack will be.
Pokemon GO battles will soon be less tappy, more Fruit Ninja-y

You can see a quick demo of the new charge system in the video below beginning around 13 seconds in. (The first 13 seconds, meanwhile, demonstrate an overhauled appraisal system for helping you figure out your particular Pokemon’s unique stats):


Trainers, two feature revamps are coming to Pokemon GO! We are rolling out an updated appraisal system to give you more detailed information on your Pokemon's stats, and will soon be updating the Charged Attack mechanic in Trainer Battles. Watch for a preview! pic.twitter.com/0MaIjrxx8f
— Niantic Support (@NianticHelp) July 15, 2019
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