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‘The Division 2’ is the brain-dead, antipolitical, gun-mongering vigilante simulator we deserve

In The Division 2, the answer to every question is a bullet. That’s not unique in the pervasively violent world of gaming, but in an environment drawn from the life and richly decorated with plausible human cost and cruelty, it seems a shame; and in a real world where plentiful assault rifles and government hit squads are the problems, not the solutions, this particular power fantasy feels backwards and cowardly.
Ubisoft’s meticulous avoidance of the real world except for physical likeness was meant to maximize its market and avoid the type of “controversy” that brings furious tweets and ineffectual boycotts down on media that dare to make statements. But the result is a game that panders to “good guy with a gun” advocates, NRA members, everyday carry die-hards, and those who dream of spilling the blood of unsavory interlopers and false patriots upon this great country’s soil.
There are two caveats: That we shouldn’t have expected anything else, from Ubisoft or anyone; and that it’s a pretty good game if you ignore all that stuff. But it’s getting harder to accept every day, and the excuses for game studios are getting fewer. (Some spoilers ahead, but trust me, it doesn’t matter.)
To put us all on the same page: The Division 2 (properly Tom Clancy’s The Division 2, which just about sums it up right there) is the latest “game as a service” to hit the block, aspiring less towards the bubblegum ubiquity of Fortnite and than the endless grind of a Destiny 2 or Diablo 3. The less said about Anthem, the better (except Jason Schrier’s great report, of course).
‘The Division 2’ is the brain-dead, antipolitical, gun-mongering vigilante simulator we deserve
From the bestselling author of literally a hundred other books…
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