'Gemini Man' was made in such a technically advanced way that zero movie theaters in the US can show it as intended

'Gemini Man' was made in such a technically advanced way that zero movie theaters in the US can show it as intended

Oscar-winning director Ang Lee's "Gemini Man" was made in such an advanced way no theater in the US can play it in the form he intended.

Lee shot the movie in 120 frames per second, which gives the movie an incredibly sharp look. Ideally, Lee wants the movie shown in theaters at that frame rate, on a 4K projector, and in 3D.

Theaters in the US can't do all those elements at the same time. The closest is 120 fps, on a 2K projector, in 3D, which is available at 14 theaters.

"At the end of the day you have to ask is a guest willing to pay more for this experience because it's so cutting edge?" one theater owner offering "Gemini Man" at a high frame rate, who asked to speak anonymously, told Business Insider. "I don't think it has risen to that level yet."

There's also the strain put on the theater of having to show a movie of that size. One source at a theater chain showing "Gemini Man" at a high frame rate told Business Insider the projectionist had to deal with the movie crashing while doing tests.

"But all those things are capable of being overcome assuming that there is an appetite for this type of format in watching movies," Russell Vannorsdel, vice president of Iowa-based chain Fridley Theatres, told Business Insider.

Visit Business Insider's homepage for more stories.

Director Ang Lee is determined to give you a specific experience at the movies, even if it's currently impossible.
The two-time best director Oscar winner ("Life of Pi" and "Brokeback Mountain") has been on a quest of sorts recently: getting audiences and Hollywood to appreciate high frame rate as much as he does.
The standard movie is shot at 24 frames per second. But for Lee's latest movie, "Gemini Man" (in theaters Friday), he made it at the extremely sharp and ultra-realistic high frame rate of 120 frames per second. He also shot it digitally and for 3D.
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